

Then, go through the bottom right door that was unblocked, take the crystal rose (Important for later) then go back and disable the rest of the switches.

The basic concept is to get to the moonstone switch, which requires you to disable the emerald and turquoise gem switches and go through the top right door. The walkthrough was wrong quite a few times in this segment. I’m really annoyed because I want to keep going but I can’t possibly get any further. The walkthrough says to go southeast door of the hub room, then follow the path to the sapphire platforms, but you can’t possibly have sapphire platforms there because in order to get there you need to flip a sapphire switch which removes the platforms. > The water temple temple seems impossible to do. Later, Zach is usually outclassed by Leigon (Just IMO.)Ĭhampion sword is a must for Ch3, it helps in the beginning where your teammates suck. Vehrn and Zack are the only returning chars from CH2, I suggest you use Zach as he’s more universally helpful: Vehrn is very niche use and not so helpful in Ch3 where dark enemies only appear in 2 short zones. I would get the champion sword while at it. If you’re willing to focus a lot on mardek while he sucks in #2 it is completely worth it. > Wondering if it’s worth re-doing it to get a decent boost in #3, tis all. > How helpful is it exactly to import a save file from #2? You can check my website for more info (check the external links).> *Originally posted by **(/forums/3/topics/98457?page=1#posts-2152775):*** I know it's not the same as producing them, but it's infinitely easier!Īs of 2020, I have been working on a 3D 'Reimagining' of MARDEK called "Divine Dreams", which aims to retell the story using the more-than-a-decade of personal and skill growth since MARDEK was released.
#Mardek rpg chapter 3 walkthrough dark temple series
Even so, there are many dozens of hours of gameplay to be had, and many memories to nostalgically return to or to form anew!Ī direct continuation of this series isn't going to happen - at least not from me (the developer) - but the optional "OST & Extras" package contains some old notes I managed to dig up with the (rather vague) plans I had for the rest of the chapters. It's important to note that the series was originally (and rather naively) intended to be eight chapters long, though only these three were produced due to serious behind-the-scenes issues. Other than that, this is a faithful port of the game as it was when originally released, for maximum nostalgia.

The music is no longer compressed and as such sounds much clearer than in the browser versions, and there have been a few minor tweaks to rare item or skill acquisition costs - all requested by long-time fans - to aid in reaching 100% completion. This version combines all three released chapters and presents them without the surrounding distractions common to playing on Flash portals, to increase immersion. The game was originally released for browsers in three parts between 20. Along the way, Mardek and his allies face off against members of a sinister council of Rohoph's alien allies, who Rohoph - being the being of light and good that he apparently is - claims are evil and must be stopped. The three chapters follow Mardek's growth from his imaginative childhood, through his eventful training as a Royal Guard, and eventually to his missions as a full-fledged Royal Knight. The story follows a fairly ordinary young man called Mardek, whose fantasies of adventure begin to come true when he finds himself sharing his mind with the consciousness of a dead alien wizard, Rohoph. Build your party from a wide cast of fleshed-out characters, each with their own stories, personalities, and unique skillsets, as you romp through vast elemental dungeons filled with hordes of monsters, oodles of equippable treasures, and huge, dramatic bosses.

Its initially lighthearted story soon evolves into a deeper exploration of moral ambiguity, told through a whole lot of dialogue both thought-provoking and ridiculously silly. MARDEK is a retro-inspired RPG set in a lore-heavy world that blends together fantasy and sci-fi.
