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Mass effect 3 save editor weapons progamercity
Mass effect 3 save editor weapons progamercity














MASS EFFECT 3 SAVE EDITOR WEAPONS PROGAMERCITY MOD

NOTE: Some weapon mods I found to have an opposite effect, like the SFXGameContent.SFXWeaponMod_ShotgunAccuracy Actually makes the shotgun less accurate if you copy multiple lines of it into the desired weapon.Īlso, I have modded with a coalesced editor my weapon mods, so perhaps adding multiple lines of the same weapon mod might not have the same effect as I had, but do try and test this for yourself, say you save outside the spectre requisitions office and edit that save, then when you try it ingame, you have a good place to test out your weapons, the shooting range. SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_SniperRifleUltraLightįor Henchmen The process is pretty much the same. SFXGameContent.SFXWeaponMod_SniperRifleConstraintDamage SFXGameContent.SFXWeaponMod_SniperRifleTimeDilation SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed SFXGameContent.SFXWeaponMod_SniperRifleDamage SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleSuperScope >Then open up the next to the weapon mod class names and add something like (if sniper): >You can either add a weapon and put in the weapon class name section the desired weapon, like SFXGameContent.SFXWeapon_SniperRifle_Javelin Squad Player, is your weapon Mods section (you click on the to open up the new window)

mass effect 3 save editor weapons progamercity

If you have the Gibbed Save Editor for Mass Effect 3, know that you can put multiple Weapon mods - and multiple copies of the same weapon mod for an additive effect - for a weapon that either Shepard or a Squad member carries around.














Mass effect 3 save editor weapons progamercity