
MASS EFFECT 3 SAVE EDITOR WEAPONS PROGAMERCITY MOD
NOTE: Some weapon mods I found to have an opposite effect, like the SFXGameContent.SFXWeaponMod_ShotgunAccuracy Actually makes the shotgun less accurate if you copy multiple lines of it into the desired weapon.Īlso, I have modded with a coalesced editor my weapon mods, so perhaps adding multiple lines of the same weapon mod might not have the same effect as I had, but do try and test this for yourself, say you save outside the spectre requisitions office and edit that save, then when you try it ingame, you have a good place to test out your weapons, the shooting range. SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_SniperRifleUltraLightįor Henchmen The process is pretty much the same. SFXGameContent.SFXWeaponMod_SniperRifleConstraintDamage SFXGameContent.SFXWeaponMod_SniperRifleTimeDilation SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed SFXGameContent.SFXWeaponMod_SniperRifleDamage SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleSuperScope >Then open up the next to the weapon mod class names and add something like (if sniper): >You can either add a weapon and put in the weapon class name section the desired weapon, like SFXGameContent.SFXWeapon_SniperRifle_Javelin Squad Player, is your weapon Mods section (you click on the to open up the new window)

If you have the Gibbed Save Editor for Mass Effect 3, know that you can put multiple Weapon mods - and multiple copies of the same weapon mod for an additive effect - for a weapon that either Shepard or a Squad member carries around.
